What can be said about Need for Speed: Most Wanted? For many, it’s still the gold standard of open-world, arcade racing games, more than 20 years on since its release. Blazing through the amber-tinted city of Rockport to Lupe Fiasco and Disturbed, toppling giant donut shop signs to crush Crown Vics in hot pursuit is an indelible gaming memory. A recent Reddit AMA with members of the development team has revealed fascinating insights behind its creation, and how one feature in particular apparently riled up some developers so much, they quit.
First off, shoutout to the r/NeedforSpeed subreddit, which put on this live interview with Scott Probin, Brendan Cohoe, and Russell Rice, three former employees at Electronic Arts BlackBox, the studio best known …
Go to Source
Author: Adam Ismail





